Different arc raiders trading maps favour different weapon types. Kettles work best in open spaces like the Dam while Vulcanos are better suited to urban settings. Be aware of map modifiers when choosing your weapons to ensure you have the right weapon. Night Raid increases ARC presence and makes anti-ARC weapons more useful.


 


 The result of each mission will depend on the weapon you pick. Be aware of the strengths and limitations of each weapon and adjust your loadout according to the goals you have set. The best weapon is one that will allow you to survive long enough to be able to extract.


 


 When you're facing rival raiders or surviving ARC encounters This tier list will provide the necessary foundations for your tactical success. Improve your weaponry and play around with various combinations. This will help you become a legend of a combat veteran.Arc Raiders Weapons: Complete List of Tiers and Stats for 2025 buy arc raiders coins


 


 Understanding Arc Raiders Weapon Systems


 Arc Raiders does not let you pick your preferred weapon and then use it in every game. Arc Raiders requires players to design or buy better guns for each match. It is possible to be wiped out of your arsenal in a matter of seconds regardless of how uncommon it may be.


 


 It's not about collecting the highest DPS. The most effective guns are more about handling and flexibility rather than raw damage. It's not always due to more powerful equipment that you lose fights.


 


 Weapon Performance Categories


 Types of Damage and Armor penetration


 Different ammo types work better against different enemies:


 


 Heavy Ammo Due to its extremely high armor penetration it is able to destroy both Arc machines and players. Be able to take on the toughest adversaries by using this ammunition.


 Medium ammo: Medium armor penetration. It's a great choice for PVP as well as Arc adversaries.


 Light Ammo: Tears apart players who are not armored, but only scratch Arc Machines. It is best used for hunting players and not for robots.


 There are special launcheser rounds and energy rounds that are designed for Arc units that are heavily armored.


 Mobility and weight considerations


 The weight of a weapon can affect both


 


 Light-weight weapons (2-4kg) will allow you to take the most amount of loot while you move. Lightweight alternatives (5-8kg) that allow you to balance power in combat and transport space, are a great option for a compromise. Weapons that are heavy (10-12kg) will limit the amount of loot available and reduce stamina.


 


 Stealth Mechanics


 The stealth statistic is used to determine the distance you are able to shoot Arc enemies before they are aware. Because of its built-in suppressor the only weapon with an extremely impressive stealth rating.


 


 Starting Weapon Arsenal (Common Rarity).


 You can purchase or build these guns using almost nothing, and then use them throughout your game. They may not be as effective than higher-end weapons in every situation however they're useful in content that is late in the game.


 


 Ferro is an excellent gun for any level. The Gunsmith just requires five pieces of pieces of metal and two rubber parts to create it.


 


 Combat Performance: It's a formidable weapon that is able to penetrate armor and strike hard. This makes it the ideal weapon to be used against Arc opponents in all the games. It is often able to kill others players in one hit or even break their shields.


 


 Cons: Reloading is necessary every time you shoot. This puts you at risk to being shot in close proximity. Upgrades can cut down on loading time. It's difficult to carry 8kg initially however it becomes easier once you have increased the capacity of your carry.


 


 The best use for it: Arc encounters are best when fought using the primary weapon, regardless of level of skill. It is a great way to start combat between players. Combine it with a quick-fire backup weapon for close-range.


 


 Kettle (Assault Rifle)


 


 Kettles are part of every loadout that is free They cost nearly nothing to produce (metal and rubber). Tian Wen is selling it for 800 dollars.


 


 Combat Performance: You are able to shoot fast enough to slash through opponents, despite being semi-auto. You can increase your capacity by using the 20-round magazine. The shots of the Rattler are also more potent.


 


 Pros: This weapon is almost ineffective against Arc-type weapons due to its weak armor penetration. Reloading time is slower than other assault rifles. Its range performance is also not the best.


 


 Only for fights between players. Add it to the Ferro encounters.


 


 The Stitcher is the weapon with the most DPS of all the common weapons. It is available in all loadouts that are free and you can also make it with the help of basic materials. Tian Wen also offers it for 800 coins.


 


 Combat Performance The Fire Rate completely crushes opponents without armor in close proximity. It is possible to move faster in combat and have better agility statistics when compared to the Rattler. You are able to fight for longer durations without needing to recharge.


 


 Recoil is a significant issue which makes accuracy a challenge without training. You'll waste a lot of ammunition against Arc adversaries due to the low armor penetration. Ideal for in indoors or with limited space.


 


 Close-quarters players who fight within tight space. To get the best results, you should use muzzle reduction accessories and an upgraded magazines.


 


 The Rattler is a fully-automatic weapon that does moderate damage to Arc armor. Bullets are loaded twice at a time when you load. You can also stop the reloading at any time you want.


 


 Performance in combat: Arc players and machines are well handled. It's more solid and has lower loss falloff than the Stitcher, which makes it a better choice for moderate range. moderate armor penetration allows you to harm stronger Arc units.


 


 Cons: The magazine's 10-round capacity implies that you must recharge constantly throughout long battles. Pure DPS is less than Stitcher.


 


 The best use is as a primary all-purpose weapon for beginner players. A mid-range weapon capable of dealing with both kinds of enemies.


 The Hairpin is Arc Raiders' worst combat weapon. It's a weapon that requires recocking every time you shoot. It is not very effective and is not able to penetrate armor well.


 


 Combat Performance: Don't apply this technique in a real-life combat. It could kill indoor Arc opponents who are weak and quickly die. Its extremely light weight and high agility rating mean that it requires almost no energy while moving.


 


 Negatives: Not effective in combat with serious intensity.


 


 The best use for stealth looting is missions that avoid fighting. The suppressor is an excellent option for those who need to gather resources while sneaking around. The suppressor is ideal to eliminate weak Arc enemies you might encounter while taking loot.


 


 Weapon Options for the Mid-Tier (Rare Rarity).


 They aren't easy to build, but they can provide substantial performance improvements in certain circumstances. Most uncommon firearms provide only minor performance enhancements over their regular counterparts, however one stands out.


 


 The Anvil is a premium item despite its rarity. Materials are readily available for making and vendors provide another alternative.


 


 The strength of armor penetration The armor of enemies in Arc is easily broken by the powerful armor penetration. It's significantly lighter, at just 5kg, than Ferro and yet still delivering the same damage per shot.


 


 Operating Limitations The close-range performance of rifles implies that they are less effective over long distances.


 


 Use Sidearm universal, efficient in all situations. It is a good choice to use as a primary weapon to fight Arc machines. Its performance is comparable to other players. The light design lets you take advantage of the maximum loot, while preserving combat capabilities.


 


 It is a formidable weapon in players due to its rapid fire rate and high accuracy. Its 12-round magazine is bigger than other pistols. The tiny size of the weapon does not make it a threat to adversaries.


 


 This weapon is not effective against Arc Machines because of its extremely weak armor penetration.


 


 Arc Raiders' weapon selection is heavily influenced by game's purpose, the progression stage and the availability of resources. Each weapon has its own advantages that skilled players can make use of to their advantage.


 


 Highly skilled raiders are aware of their weapon's strengths, weaknesses and loads. They also adjust their choices of equipment to changing conditions. It's better to know the basics of a handful of weapons rather than trying to master all the options.Arc Raiders Weapons Guide: Complete Tier List & Stats 2025